Dragon Bane Character Manager
The campaign is over, so feel free to muck around with the characters below without concern!
Note: Still early "alpha" stage so there are some bugs and things to work out.
List of Characters
Planned Features/TODOs
FEATURES
- Users
- Campaigns - To hold different sets of characters
- Error display - Nice to know when it breaks
- Character Export?
- Select preexisting items:
- Weapons/Shields
- Armor
- Items
- Spells
- Abilities
- Add Light/Dark mode
- Weapons in inventory and swappable to at hand
TODOs
- Add ability to add secondary skills
- Convert to Vue.js or Solid.js (all in HTMX except toggles)
- Edit modals give "enter" ability to save instead of just closing modal
- Add Edit Sections for cleaner UI
- remove backpack as clickable item -- require edit section first.
- Valid input only
- Fix the "Any" skill - right now defaults to swords
- Only show up to 3 weapons instead of blank spots
- Add in money encumbrance
- Add option to exclude money encumbrance
- Add Inventory item "fold down" option.
- Add in notes to weapons/armor
- Add modifiers to items below (figure out UI)
- Show/track trained skills, base skill level, how many advances, etc.
- Instead of passing json value add it to element as a data attribute?
- Add no damage bonus option to weapon (mostly crossbows)
- Add in ability to add in Magic category
- When adding in multiple items, defaults get wiped accidentally
- Empty memento should auto update to "None" or "--" when clearing it out
- Do required checks for some items to prevent added/editing accidents
- Update apis with (and proper) status codes
- Handle no items in inventory
- Fix inputs to prevent wiping data - remove prompts
- Have inline up/down changes and click to adjust manually - especially for coinage
- Add advance skills option to go through and mark which ones advanced.
- Backpack change should change encumbrance
- Click to expand items (abilities) to see descriptions/notes?
- Option to keep item expanded?
- Enter acts as cancel on modals?